A fantasy tabletop roleplaying game of epic-sized adventures for faery-sized heroes.

LoreFolke book cover mockup

LoreFolke is a tabletop roleplaying game of adventure and magic in which players take the roles of faery-sized heroes in an oversized forest realm called Faya, where they’ll face whimsical wonders and nightmarish horrors.

How big is faery-sized? About the length of a human’s finger. Not that the beings of Faya would know what a human is, for humans do not exist there. In fact, in Faya, the faery-sized characters you play are as large as most intelligent beings there ever get.

To you, the stems of plants and flowers are as the trees, and the undergrowth is your forest. Puddles and ponds are your lakes and seas; birds and rodents are the beasts you ride; and insectile predators are among the monsters you might face.

LoreFolke presents fantasy adventure gaming in a forest setting made fantastically huge, wondrous and alien when seen from a smaller perspective.

Highlights

  • An original d20-based core rules system with simple mechanics and fast character creation.
  • 6 distinct hero Races and 6 distinct hero Classes.
  • A health system based on resistance instead of hit points.
  • A flexible magic system granting greater spell potency at the risk of volatility.
  • Quick and consequential combat.
  • Strange new adversaries and familiar creatures made monstrously huge from a smaller perspective.
  • Themes inspired by faery stories and folklore ranging from the whimsical to the nightmarish.
  • An original lore-rich world of wonders, dangers and rewards to explore.
fantasy illustration of various faery-sized weapons and armour by Joe Nittoly

Contents at a Glance

fantasy illustration of various faery-sized weapons and armour by Joe Nittoly

The book is divided into the following parts:

Part I shows you how to create the character you will play, herein referred to as your hero. This section is organized as a list of steps and meant to be read, for the most part, in the order presented as you go through the hero creation process.

Part II presents the rules for playing the game that the players and the game master will need to know, such as how to use skills, engage in combat, and cast magic spells. Players and game masters will likely refer to this section often during play.

Part III describes the world of Faya, the verdant, mysterious and magical realm in which your heroes’ adventures unfold. Faya’s history, its peoples, geography and the creatures and fantastical beings you might encounter therein, are presented in detail to help the world come alive in your imagination.

Part IV includes the rules that the game master should know in order to run the game for players as well as tips for new GMs. This section also includes optional rules and suggestions for creating adventures of your own.

Races

height comparison of six fantasy characters

Akitsu

Akitsu bear the closest resemblance to the winged faeries described in the folktales of the “giants” living beyond Faya’s borders.

They have large insectile eyes and antennae like a moth’s, two pairs of wings – not dissimilar to a dragonfly’s – sprouting from between their shoulder blades; and a touch of magic coursing through their souls.

illustration of a winged faery

Elf

Elves have pointed ears, angular facial features; skin of green, turquoise or blue hues; and hair ranging from silvery white to the colour of moss.

These elfin beings are known for their artistry, lore-keeping and regal traditions. They view their civilization as an ideal to which all beings should aspire – an attitude that occasionally comes off as prideful.

illustration of an elf

Ember

Embers are otherworldly beings brought into existence by an ancient entity in times of great need, to help correct a dire imbalance in the world.

Like a mote of fire birthed from flame, Embers exist only briefly, by cosmic standards — just long enough to fulfil their purpose.

illustration of a hovering armoured fantasy being

Jin

Among the largest and heftiest of Faya’s intelligent beings are the Jin. These robust wanderers stand two heads taller than most others, with the strength and fortitude to match.

Jin are patient and affable, with a love of revelry and storytelling. If you prove yourself a friend to these gentle giants, you are a friend for life. To their enemies, on the other hand, Jin are fearsome indeed.

illustration of a hovering armoured fantasy being

Mysk

Mysk are daring, agile elfinoid rodents with an insatiable lust for exotic treasure and forgotten lore. The more dangerous the locale, the more likely these fur-covered pilferers are to venture into it in search of rare finds.

Besides their love of forbidden treasure, Mysk crave the fame earned by their derring-do.

fantasy illustration of a humanoid mouse

Neptin

Neptin are amphibious, newt-like elfinoid beings residing next to the rivers and creeks of Faya. They are characterized by thin frames; skin of vibrant green, red or orange; and webbed fingers and toes.

Neptin are known to be patient and contemplative, with a deep reverence for the forest realm of Faya and the ancient entity who created it.

fantasy illustration of a humanoid newt

Classes

LoreFolke classes infographic by Joe Nittoly
In LoreFolke, your hero can be one of six classes drawn from 3 core classes and 3 hybrid classes.

The Core Classes are:

  • the strong and sturdy Warrior,
  • the powerful and learned Mystic
  • the stealthy and evasive Lurker

The Hybrid Classes are:

  • the patient and precise Hunter
    (a combination of Warrior and Lurker)
  • the magically sneaky Shade
    (a combination of Lurker and Mystic)
  • the mystically endowed Runic
    (a combination of Mystic and Warrior)

Character Sheet

LoreFolke character sheet example

The character sheet is not yet final, but its layout is unlikley to change significantly from the example shown here.

The Realm of Faya

Map of Faya

Greenhaven is the heartland of Faya, and home to the Elves, who craft their elaborate dwellings and halls in the branches of the greatwood trees, interconnected by terraces.

Thüm is the ancestral homeland of the Jin, where the forest gives way to dry rocky scrub land and more than a few precious stone deposits. Six Jin tribes reside there.

Nyssa is primarily dark cedar and evergreen forest. The Mysk make their homes here in elaborate burrows and tunnels lavishly decorated with their treasures.

Shadowvale is home to giant humanoid plant beings called the Laikindi, whose self-appointed role is to guard the breach in the veil between Faya and the outside world.

The Emerald Reach is a broad leaf forest bathed in the mystical light of the sun shining through the emerald coloured canopy, and from whence the winged Akitsu hail.

Illyum is a sombre tract of marshy lowlands crisscrossed by rivers and creeks. It is home to the amphibous Neptin people, who revere Faya’s ancient and mysterious creator.

The Freewild is a sprawling wilderness unclaimed by any enclave where mystery, treasure and untold hazards await those brave or foolish enough to venture into it.

The Everrot Boglands is a stagnant tract of swamps and rotting wood where few things of natural origin grow. It is inhabited by malevolent Fiends of the Nether Realm.

The Nether Veil is the barrier between Faya and the Nether Realm surrrounding it, a shadowy mirror world where chaos demons reign and no mortal mind can survive for long.

Preview: The Ember

Check out this preview of the Ember, one of the six playable races of LoreFolke, which offers a hint of the evolving tone and art direction of the final game.

Production

The design of LoreFolke began in January, 2023, and is currently in production. The game is 50% complete as of October, 2025. As per the timeline below, the game is due to be ready for printing in Summer 2026.

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LoreFolke production timeline infographic

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All artwork, text and design copyright © 2024 Joe Nittoly. All rights reserved.