A fantasy tabletop roleplaying game of epic-sized adventures for faery-sized heroes.
LoreFolke is a tabletop roleplaying game of adventure and magic in which players take the roles of faery-sized heroes in an oversized forest realm called Faya, doing battle with the forces of rot and corruption.
How big is faery-sized? About the length of a human’s finger. Not that the beings of Faya would know what a human is, for humans do not exist there. In fact, in Faya, the faery-sized characters you play are as large as most intelligent beings there ever get.
To you, the stems of plants and flowers are as the trees, and the undergrowth is your forest. Puddles and ponds are your lakes and seas; birds and rodents are the beasts you ride; and insectile predators are among the monsters you might face.
LoreFolke presents fantasy adventure gaming in a forest setting made fantastically huge, wondrous and alien when seen from a smaller perspective.
Features include:
- An original d20-based core rules system with simpler mechanics and fast character creation.
- 6 distinct character Races, each with their own inherent gifts.
- 6 distinct character Classes, each encompassing a familiar heroic archetype.
- A health system based on resistance instead of hit points.
- A flexible magic system that grants the option of greater spell potency at the risk of volatility.
- Quicker but more harrowing and consequential combat.
- Minimal book-keeping and no round-counting of effects during combat.
- Strange new adversaries plus familiar creatures made monstrously huge from a smaller perspective.
- Special rules for jumping and falling as tiny adventurers.
- Themes inspired by faery stories and folklore ranging from the whimsical to the nightmarish.
- An original lore-rich world of wonders, dangers and rewards to explore.
Character Races

Akitsu
Akitsu bear the closest resemblance to the winged faeries described in the folktales of the “giants” living beyond Faya’s borders.
They have large insectile eyes and antennae like a moth’s, two pairs of wings – not dissimilar to a dragonfly’s – sprouting from between their shoulder blades; and a touch of magic coursing through their souls.
Inherent Bonus: A spark of magic animates Akitsu spirits, granting them a +1 bonus to Soulforce.

Elf
These elfin beings are known for their artistry, lore-keeping and regal traditions. They view their civilization as an ideal to which all beings should aspire – an attitude that occasionally comes off as prideful.
Inherent Bonus: As especially clever and inquisitive beings, Elves have a +1 bonus to Intellect.

Ember
Like a mote of fire birthed from flame, Embers exist only briefly, by cosmic standards — just long enough to fulfil their purpose.
Download a preview of the Ember
Inherent Bonus: The enigmatic essence of their otherworldly origins grants Embers a +1 bonus to Presence.

Jin
Jin are patient and affable, with a love of revelry and storytelling. If you prove yourself a friend to these gentle giants, you are a friend for life. To their enemies, on the other hand, Jin are fearsome indeed.
Inherent Bonus: Their large size, in addition to their strength and toughness, grant Jin a +1 bonus to Physique

Mysk
Mysk are daring, agile elfinoid rodents with an insatiable lust for exotic treasure and forgotten lore. The more dangerous the locale, the more likely these fur-covered pilferers are to venture into it in search of rare finds.
Besides their love of forbidden treasure, Mysk crave the fame earned by their derring-do.
Inherent Bonus: Mysk are naturally agile, endowing them with a +1 bonus to Agility.

Neptin
Neptin are known to be patient and contemplative, with a deep reverence for the forest realm of Faya and the ancient entity who created it.
Inherent Bonus: Neptin are in tune with their surroundings, granting them a +1 bonus to Intuition.


Greenhaven is the heartland of Faya, and home to the Elves, who craft their elaborate dwellings and halls in the branches of the greatwood trees, interconnected by terraces.
Thüm is the ancestral homeland of the Jin, where the forest gives way to dry rocky scrub land and more than a few precious stone deposits. Six Jin tribes reside there.
Nyssa is primarily dark cedar and evergreen forest. The Mysk make their homes here in elaborate burrows and tunnels lavishly decorated with their treasures.
Shadowvale is home to giant humanoid plant beings called the Laikindi, whose self-appointed role is to guard the breach in the veil between Faya and the outside world.
The Emerald Reach is a broad leaf forest bathed in the mystical light of the sun shining through the emerald coloured canopy, and from whence the winged Akitsu hail.
Illyum is a sombre tract of marshy lowlands crisscrossed by rivers and creeks. It is home to the amphibous Neptin people, who revere Faya’s ancient and mysterious creator.
The Freewild is a sprawling wilderness unclaimed by any enclave where mystery, treasure and untold hazards await those brave or foolish enough to venture into it.
The Everrot Boglands is a stagnant tract of swamps and rotting wood where few things of natural origin grow. It is inhabited by malevolent Fiends of the Nether Realm.
The Nether Veil is the barrier between Faya and the Nether Realm surrrounding it, a shadowy mirror world where chaos demons reign and no mortal mind can survive for long.

Alpha Preview: The Ember
Check out this work-in-progress preview of the Ember, one of the six playable races of LoreFolke, which is made available to give you a small taste of the evolving tone, art direction and mechanics of the final game.
Production Timeline

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